Headquartered near Zurich, Switzerland, vrbn (pronounced “urban”) offers high-end solutions and off-the-shelf 3D content for creatives in all industries that need 3D environments: In games, culture, history, advertisement, visual effects, simulation, and many others.
Our family business was founded over 80 years ago and was built up over three generations. It began life as a construction company before becoming a real estate and facility management firm. As an extension to this, vrbn operates purely in the digital realm, offering services and 3D content for clients across the globe. The company’s experienced team, led by Chris and Matt Buehler, lives and breathes art, architecture, and technology, working on complex productions pipelines and challenging commercial projects.
Help people to visualize their story and get across their message by creating 3D worlds with passionate minds, cutting edge technology and Swiss precision.
Provide the best products and services in the industry, question assumptions, challenge human imagination and be ahead of the curve.
With a background in law and real estate management, Chris runs vrbn on the strategic and administrative fronts.
After graduating from ETH Zurich (MSc Arch ETH), Matt has worked in landscape architecture and architectural visualization. As part of the CityEngine development team and later CityEngine Tech Support Lead he has a profound knowledge of 3D Modeling, Rendering, Visualization, Digital Sets and VFX in general. He also has hosted countless international presentations, workshops and trainings. At Scanline VFX, a high-end Visual Effects vendor, he worked in the creation of 3D landscapes and cities movies such as 'Independence Day Resurgence'. vrbn was founded to push 3D design and content creation technologies in multiple sectors, such as Games, VFX, Architecture, XR, AI and the Metaverse.
With a background in law and real estate management, Chris runs vrbn on the strategic and administrative fronts.
After graduating from ETH Zurich (MSc Arch ETH), Matt has worked in landscape architecture and architectural visualization. As part of the CityEngine development team and later CityEngine Tech Support Lead he has a profound knowledge of 3D Modeling, Rendering, Visualization, Digital Sets and VFX in general. He also has hosted countless international presentations, workshops and trainings. At Scanline VFX, a high-end Visual Effects vendor, he worked in the creation of 3D landscapes and cities movies such as 'Independence Day Resurgence'. vrbn was founded to push 3D design and content creation technologies in multiple sectors, such as Games, VFX, Architecture, XR, AI and the Metaverse.
Since starting out as consultants and service providers, we have had the pleasure of working with many interesting people from a wide variety of industries. We would like to let some of them have their say here, to give you an idea of who we are and what we do.
"Matt is able to combine the best of architecture and procedural modeling. As a trained architect and visual effects-expert who contributed to the CityEngine software development for several years, Matt has the ideal skill set to teach the basics of procedural modeling as well as give exclusive insights into CityEngine".
"vrbn studios has precisely and tangibly visualized the ZUTT & PARTNER company's storytelling within our project «Key Company Visual» and identity concept in 3D: Detailed and on point".
"The task was to create over 500 buildings for 3 different eras within a very short time. We had high standards of quality and design. Thanks to the co-operation with vrbn studios as a specialist in procedural modeling, we did it on time and the result is great".
"Our exhibition was about Artificial Natures where we presented different worlds – e.g. an ideal city, a park, a city actually built – expressed as spaces. This translation process of world → space was of utmost importance for the whole exhibition, and without the help of vrbn studios, we wouldn’t have succeeded in this. The people of vrbn studios were capable of translating the characteristics we wanted to express into spatial relationships, and to do it in such a way that the visitor could gain the impression of an entire world. Therefore, we want to continue our cooperation in the future, taking advantage of both the technical skills and the immense spatial sensitivity of the vrbn studios‘ people".
"People would walk through broken glass to work with you".
“A detailed and vibrant reconstruction of a 5000 year old village for an AR app? No problem for vrbn solutions! Throughout the entire project past Zurich, vrbn solutions acted very professionally, flexible in terms of time and in close exchange with the client. This resulted in a unique end-product, which is very successful and leaves nothing left to be desired”.
A large number of clients rely on us to make their visions and projects a digital reality – all while sticking to their budget and, of course, their time frame.
On-site training for architects and engineers, as well as procedural tools for master-planning and deriving visualizations of different kinds. A great experience for everyone including us.
Advanced consulting for Autonomous Driving ranging from procedural city modelling to advanced rendering techniques and artist management. A road movie-experience of its own.
We helped Transport Fever 2 to step up the game with its 3D buildings and provided over 500 buildings in three time eras for realistic urban layouts. On the road again!
A proven partnership in consulting and implementation of procedural urban planning tools for contemporary and historic content. An exciting journey to the past…
Strategic consulting and support in the implementation of the historic digital twin of Gothenburg. A fantastic mix between 3D tools, GIS and history.
Strategic consulting for advanced procedural creation of urban game levels. It’s the name of our game.
A GIS-data inspired city in cartoon style for the Silver Screen? Sounds crazy? This is exactly what we did in this project collaboration.
Hands-on and one-on-one training for GeoDesign students. We specified and implemented urban planning toolsets live during a design charrette. Great to work with young creative minds!
One of our passions is to research, design and create ideal 3D worlds. We often do this in close collaboration with the members of the ISWG. Striving for perfection!
At the forefront of AI research for Autonomous Driving, Morai creates advanced driving simulators, for which we provide 3D buildings. Ride on!
A realistic BMX game needs realistic 3D buildings! A perfect fit for our high-quality 3D content to create lively game levels!
A world leader in 3D GIS and mapping technology. Mobiltech are using our content to extend their city visualizations where data is missing. Mind the gap!
We are privileged and proud to work with some of the best and most creative minds of our industry.
Annually, we return to Europe's biggest computer graphics conference - with presentations of our technical work and advances in 3D content.
One of our passions is to research, design and create ideal 3D worlds. We often do this in close collaboration with the members of the ISWG.
Ikweta is THE uprising art & VFX studio in Kenia. It's always a great honor and joy to be in contact with Yvonne and plan future collaborations!
We are always on the lookout for new talent and 3D enthusiasts, and welcome applications from all levels. At vrbn, inquisitive young minds that are ready to learn are just as valued as new, experienced colleagues with a wealth of knowledge to share.